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To browse Academia. Millions of people are playing online without any serious effects; however, a minority seems to have problems. Recent papers now highlight a strongly needed differentiation between addicted and engaged gamers. A relevant concept in differentiation might be Quality of Life e. Sum scores of the subscal Some studies suggest differences between an addicted and highly engaged online-gaming behavior.
The current pilot study investigates differences between engagement and addiction in a German sample of high-level players of World of Warcraft. Methods: participants mean age Results: Cyberpsychology, Behavior, and Social Networking, Proposed criteria include tolerance, preoccupation, deceiving, or continued excess despite psychosocial problems.
However, studies suggest differences between addicted and engaged players. Therefore, this study investigated differences between engagement and addiction in a German-speaking sample of expert World of Warcraft players.
The average gamer in the sample played on level Addicted gamers played for There were differences regarding the BFI in terms of ''agreeableness,'' ''conscientiousness,'' and ''neuroticism. Addiction seems to be significantly more connected to other psychopathologies such as depression and social anxiety. The results suggest that euphoria, tolerance, and cognitive salience should be handled with caution when it comes to a classification of IGD similar to behavioral addiction.
Aim: The main aim of this study was to develop a valid and reliable standardised psychometrically robust tool in addition to providing empirically supported cut-off points. Methods: A sample of gamers Validity was assessed by confirmatory factor analysis CFA , criterion-related validity, and concurrent validity.